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Zbrush custom brushes where to save
Zbrush custom brushes where to save







zbrush custom brushes where to save zbrush custom brushes where to save
  1. #ZBRUSH CUSTOM BRUSHES WHERE TO SAVE HOW TO#
  2. #ZBRUSH CUSTOM BRUSHES WHERE TO SAVE WINDOWS#

This chapter includes the following topics:

#ZBRUSH CUSTOM BRUSHES WHERE TO SAVE HOW TO#

Each section shows an example of how to use the custom brushes on one of your models. In this chapter, you’ll learn how to design your own brushes to achieve specific results. Once you understand how the various controls can be used to customize the brush presets, you’ll see that you can design a brush that can do just about anything you want. In this chapter, you’ll switch into high gear as you learn how to detail your models using the sculpting brushes. Up to this point, the exercises in this book have primarily focused on different ways to generate general forms, and the sculpting techniques have been fairly basic. The secret to creating fantastic models in ZBrush lies in the power to customize the sculpting brushes.

zbrush custom brushes where to save

  • Sculpting a Surface in Projection Master.
  • Chapter 10: Surface Noise, Layers, and the ZBrush Timeline.
  • Chapter 9: FiberMesh, Materials, and Rendering.
  • Creating Wings with the CurveSurface Brush.
  • Posing Characters with ZSpheres and Transpose Master.
  • Deforming Multiple Subtools with Transpose Master.
  • Converting the Retopology Cage to an Adaptive Mesh.
  • Previewing the New Topology as You Work.
  • Creating a Space for the Interior of the Car.
  • #ZBRUSH CUSTOM BRUSHES WHERE TO SAVE WINDOWS#

  • Refining the Windows Using Clip Brushes.
  • Refining the Car Body Using Clip Brushes.
  • Brush Radius and PolyGroup Clip Brush Options.
  • Using the MaskLasso Brush to Create Windows.
  • Creating a Body for the Dragon Using ZSpheres.
  • SubTool Master and Transpose Master Plug-Ins.
  • Using the SliceCurve Brush to Create Polygroups.
  • Using Morph Target to Create Polygroups.
  • Using the Transpose Brush to Position the Tooth.
  • Using the Insert Brush to Add the Tooth to the Dragon.
  • Creating Teeth Using Parametric 3D Objects.
  • Using the InsertSphere Brush to Add Eyes.
  • Refining the Surface with Polish Brushes.
  • Using Dynamesh on the Dragon’s Head Model.
  • Creating a Sculpting Topology with Dynamesh.
  • Working with Dynamic Levels of Subdivision.
  • Defining Forms with the Standard and Clay Brushes.
  • Using the Sculpting Brushes to Create a Dragon’s Head.
  • Chapter 2: Understanding the ZBrush Interface.
  • Chapter 7: Advanced Brush Techniques by Eric Keller Introducing ZBrush 3rd Edition









    Zbrush custom brushes where to save